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Principal Game Developer (Lead Level)

Mediatonic are looking for a Principal Client Engineer with exceptional technical skills and the ability to lead teams and work with stakeholders to fulfill the studio’s strategic technical goals.

The Principal Engineer is responsible for technical strategy and execution of projects from conception to market, gathering requirements, building, managing and motivating technical feature teams, planning and delegating feature and system architecture and aspiring to a high quality bar.

Along with the Producer, you will be a project stakeholder and member of the project's Leadership Team, jointly sharing responsibility for time, budget and quality considerations on larger projects, typically with a turnaround of 1-2 years.

Responsibilities

In addition to team lead duties, the role will also include:

  • Interpreting design requirements as well as the studio's creative aspirations
  • Agree and implement strategy for project R&D, infrastructure, systems and features
  • Analysing technical capabilities and resourcing requirements
  • Helping identify and appoint new hires as well as develop team members
  • Collaborate on the roadmap and sprint planning, providing estimates and technical plans
  • Coordinate planning to ensure technology plans are robust and communicated to stakeholders, reporting progress both internally and externally
  • Mentoring team members, giving feedback, setting expectations and delegating
  • Collaborating with the Principal Engineering Team shaping best standards across the studio 
  • Act as ambassador for the studio both internally and externally

Requirements

  • Excellent programming skills in C# and / or C++, with an understanding and passion for readable, robust code and best practices
  • Previous commercial experience in a game studio and / or commercial experience working in a large development team
  • Experience with Unity
  • Strong understanding of game development tooling and processes, art workflow, performance optimization and memory management
  • Experience using source control systems such as Git & Perforce
  • Strong maths skills
  • A strong passion for making games

Desirable experience:

  • Experience leading a project or mentoring a team
  • Programming for consoles including an understanding of TCRs/TRCs and the certification process
  • Experience with modern graphics programming, including Cg/HLSL and/or compute shaders, is a strong plus.
  • Experience with mobile SDKs (Android & iOS) and frameworks (e.g. 2DToolkit).
  • Understanding of client / server communication and data serialisation.
  • Understanding of 2D and 3D animation principles.
  • Experience with build scripts and systems i.e. Jenkins, Team City, Ant, Make etc...
  • Skills in scripting languages (JavaScript, Python).
  • Experience using and scripting common art and 3D software packages (Photoshop, Illustrator, Blender...) is a plus.

About Mediatonic

Mediatonic is a one of the UK's largest independent game makers with around 100 exceptionally talented and seriously hardworking people who devote their careers to crafting awesome original games.

We produce around three new titles every year and deliver them to millions of players with backing from the UK’s top industry veterans and carefully selected partners.

You’ll find our games on Smartphones, Console and PC platforms being enjoyed by millions of people all over the world!

Working with us

Above all, we take pride in crafting games that challenge and inspire us and we invest in technology that will keep us at the forefront of the industry.

We hire experts to take on the biggest creative and technical challenges we can get our hands on and we invest in our people for the long term.

Working in an ambitious teams we strive to create an open, down-to-earth workplace.

Our studios are based in the heart of central London and Brighton and both have their own games rooms and fully stocked fridge.  You’ll find plenty of social events and activities during and outside of work time including game and pizza nights, game jams, tech talks, pub trips and office lunches. 

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