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Games Developer (Art, Graphics and Rendering)

Overview

We're looking for a programmer with graphics and rendering expertise who enjoys working with Tech Artists and the Art team primarily on visual challenges but also willing to collaborate and work on a mix of programming challenges.


Mediatonic is an award winning independent games developer with studios in London and
Brighton.  We're passionate about creating original games that bring millions of people together.
We’ve been in business for 12 years and with a development team of over 100 people, we’re one
of the largest independent studios in the UK, with studios in both London and Brighton, we’re
committed to developing best in class titles that entertain millions of players.
We work across a range of different digital platforms, building connected experiences for
partners such as Adultswim, Disney, Nickelodeon, Microsoft, SEGA, Sony, Nintendo, EA, Pixar,
Universal and Warner Brothers. In addition to this, we design and publish our own games such
as "Monsters (Probably) Stole My Princess" and "Who’s That Flying?!".
Here at Mediatonic we know Engineering, Design and Art are all crucial to the game making
process and in this role, you will be working alongside all of them.


Key Responsibilities:

  • Research, formulate and implement rendering and other techniques to realise artists creative vision in-game
  • Collaborate with artists, technical artists and engineers, agreeing approaches and work split
  • Assist the artists with the creation of best-in- class environments and visual effects within technical requirements
  • Ensure techniques and implementations achieve optimal results for mobile and console, perform well and meet the projects engineering standards
  • Profile, maintain and optimise rendering, pipelines, lighting and shading components of a game
  • Develop core rendering tools, feature and engine components to required coding standards
  • Assist in ensuring art pipelines and asset sets are scalable and account for production and live ops constraints
  • Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks
  • Responsible for performance of features on multiple platforms


Required Technical Skills and Experience:

  • Ability and interest in a variety of graphics related challenges, wearing multiple hats and coordinating and collaborating in a smaller team
  • 2+ years of programming experience on graphics programming
  • Shipped one or more AAA game titles and experience of mobile and multi-platform projects
  • Background in rendering with experience that may include shaders, animation, skinning, lighting, post-processing, special effects and tool development
  • Strong maths skills and experience with modern graphics programming, including Cg/HLSL and/or compute shaders
  • Programming skills in C# and / or C++, with an understanding and passion for readable, robust code and best practices
  • Understanding of performance considerations, memory management, multiple processor use, and runtime optimisation
  • Experience with Unity3D or other 3D game engines and art tooling, e.g. Maya, Zbrush, Blender
  • Ability to test, debug, and extend other Engineers code
  • A strong passion for making games

About Mediatonic
Mediatonic is a one of the UK's largest independent game makers with around 100 exceptionally
talented and seriously hardworking people who devote their careers to crafting awesome original
games.
We produce around three new titles every year and deliver them to millions of players with
backing from the UK’s top industry veterans and carefully selected partners.
You’ll find our games on Smartphones, Console and PC platforms being enjoyed by millions of
people all over the world!


Working with us
Above all, we take pride in crafting games that challenge and inspire us and we invest in
technology that will keep us at the forefront of the industry.
We hire experts to take on the biggest creative and technical challenges we can get our hands
on and we invest in our people for the long term.
Working in small and ambitious teams we strive to create an open, down-to- earth workplace.
Our studios are based in the heart of central London and Brighton and both have their own
games rooms and fully stocked fridge.  You’ll find plenty of social events and activities during and
outside of work time including game and pizza nights, game jams, tech talks, pub trips and office
lunches.

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